Day 1
#version 300 es
precision highp float;
in vec2 u_resolution;
out vec4 color;
void main() {
vec2 vUv = gl_FragCoord.xy/u_resolution;
color = vec4(vUv, 1, 1);
}
#version 300 es
precision highp float;
in vec2 u_resolution;
out vec4 color;
void main() {
vec2 vUv = gl_FragCoord.xy/u_resolution;
color = vec4(vUv, 1, 1);
}